![]() Upon closer inspection, the films lack both an extended set of memorable characters and the epic set pieces which have elevated the LEGO Star Wars and Indiana Jones recreations. With four movies supplying district chapters and a setting which presents a way to splinter objects with cutlasses, cannons, and muskets, it might seem like developers TT Games had an uncomplicated task. On the surface, the Pirates of the Caribbean film franchise seems idyllic for LEGO contextualization. ![]() Similarly, the recent release of LEGO Pirates of the Caribbean: The Video Game follows the same course, loosely using characters, locations, and events from the quartet of films to plot its own meandering trajectory. Artistic merit aside, the movie delivered a frothy dose of family-friendly swashbuckling, crafting a narrative around recognizable pirate lore. In hindsight, these commercial concerns proved to be unsubstantiated. In 2003, with the theatrical release of Pirates of the Caribbean: The Curse of the Black Pearl looming, many critics speculated on the success of turning a Disneyland thrill ride into a full-length feature film.
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